![]() Unfortunately, there are screen tearing issues that pop up quite frequently and really hinder the overall presentation. The level designs and dungeon interiors look good, but after a while feel a tad repetitive. The same can be said about the gun models. The protagonist, Shelia, is a very detailed character model, everything about her has been given a lot of attention. The various in-game abilities have some cool glowing particle effects. The boss battles aren’t easy and the second one feels a bit “cheap” during the second phase, but after a few tries, I had a workable strategy. During the course of the demo, you’ll encounter two boss battles, both of which will test your ability to dodge attacks while countering with the variety of abilities discussed earlier. As you move from area to area, your progress will be stopped by enemies magically appearing out of thin air. The area contained within the demo starts briefly in some facility, then transitions to an outdoor area, which looks really cool, and then the remainder of the game we’re stuck in a sort of cave-like dungeon. Some more intuitive choices with the controller would be much appreciated.īright Memory is a linear game with minimal opportunities to explore. Unfortunately, there are so many abilities that once you’ve unlocked them all, you’ll need to select a couple of them in very awkward ways, like triple tapping left on the d-pad. Killing enemies will earn you XP, which you can use to purchase new abilities offensive, defensive and passive. Then you have a number of energy based abilities such as the EMP that will cause enemies in your proximity to pause and hover for a moment. You have a grappling hook that you can use on specific grapple points to swing across chasms or to grapple enemies drawing you closer to them. For most of the game, I would use my sword, then as it charged, I just used my shotgun. Your sword, like other abilities, have a limited use, then must recharge. You also have a sword that shoots a light beam at your enemies – kind of like Link’s sword when he has full health in some of the older Legend of Zelda games. ![]() Nothing fancy, and really only serve to chip away some damage at the enemies while your abilities recharge. You’ll be armed with three different guns a pistol, a shotgun and an assault rifle. ![]() As evidenced by the trailer above, Sheila’s relation to SRO grants her access to a wide range of advanced weapons and technology.Bright Memory is a first-person shooter, that really tries to set itself apart from standard FPS fare. Players will assume the role of Supernatural Science Research Organization (SRO) member Sheila. He has since outsourced some of the work due a controversy surrounding reused/reworked enemy models from other games, but it remains an impressive achievement by a single individual nonetheless.īright Memory: Infinite’s sprawling adventure unfolds in a futuristic city during the year 2036. More interesting still is the fact that it was originally being made by one person. It cropped up once more earlier this year, courtesy of one heck of an action-packed gameplay trailer. The developer announced the project’s interesting evolution last March, noting that it was in the early stages of development at the time. As opposed to developing a proper Episode 2, FYQD elected to produce a reboot in the form of Bright Memory: Infinite. It first released via Steam Early Access as Bright Memory: Episode 1 in January 2019. This particular shooter has quite an intriguing history.
0 Comments
Leave a Reply. |